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Extend NConvert with a custom format

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by Seneral (Posted Fri Jun 03, 2016 10:08 pm)
Seneral wrote:
xnview wrote:in reading or writting?

Preferrably both, but for my use case only write - reading in Unity itself is actually very simple, but we can't export it in a different format. Thus, reading is really important for Unity in general (terrain exports only to 16Bit raw, so to use it we'd need read support, too), but for my specific use case it's only write.
The thing preventing of handling all this ourselves in Unity is it's lack of support for other 16Bit formats than raw, so we need a conversion tool, else we'd need loads of third party libraries to account for all possible conversion formats... but this is what NConvert is basically already doing so that's why I'm here;)
If there's any chance you could implement this, I'd very much appreciate it:)


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