by Seneral (Posted Wed Jun 01, 2016 4:49 pm)
You mean, in the software I'm using?
No, raw is a fully featured file format in Unity and we can use it fine - but other common formats like png are only supported in 8Bit...
So we would need a converter to convert to 16Bit raw for some special cases like heightmaps - the terrain system uses this format natively, aswell as a tool that I'm using, TC. But without Photoshop we have no way to convert to that format. I hope that makes it clear why we really need a converter, and as I was using NConvert before I thought it would be a great idea to have it integrated, depending on how much it would take in terms of work.
So, I hope the download is now working for you, but anyway it's not too complex as I said;)
I'd appreciate any good news in that regard:)
Seneral
EDIT: I think I misunderstood your post, so does this mean NConvert already supports Raw? I tried it already, but it failed, maybe because as you said it was 16Bit. Is there any chance you'll add 16 bit support and possibly some parameters regarding read behaviour?
Because 16Bit is the real reason behind using the raw format for me and the Unity community;)
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xnview wrote:houps the download was not good
So you can import RAW file, but currently only 8bits
You mean, in the software I'm using?
No, raw is a fully featured file format in Unity and we can use it fine - but other common formats like png are only supported in 8Bit...
So we would need a converter to convert to 16Bit raw for some special cases like heightmaps - the terrain system uses this format natively, aswell as a tool that I'm using, TC. But without Photoshop we have no way to convert to that format. I hope that makes it clear why we really need a converter, and as I was using NConvert before I thought it would be a great idea to have it integrated, depending on how much it would take in terms of work.
So, I hope the download is now working for you, but anyway it's not too complex as I said;)
I'd appreciate any good news in that regard:)
Seneral
EDIT: I think I misunderstood your post, so does this mean NConvert already supports Raw? I tried it already, but it failed, maybe because as you said it was 16Bit. Is there any chance you'll add 16 bit support and possibly some parameters regarding read behaviour?
Because 16Bit is the real reason behind using the raw format for me and the Unity community;)
Read Main Topic